Some Questions Towards a Heuristic Methodology

heuristic(/hjʊəˈrɪstɪk/; Ancient Greek: εὑρίσκω, heurískō, ‘I find, discover’), is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate, short-term goal or approximation.

What methods and tools are to be called forth in navigating the world of technology which surrounds us?

Who is creating the system(s) to actually further efficiency of creative and professional work?

Can there be an effective convergence of tools to deepen self-centering, self-discovery, and fulfilling emotional relationships between us?

What will be the framework that the future possibilities of “wearables” and the staggering capacity of immersive worlds that gaming programmers and designers have endeavored to deliver.

We’ve lived in the world of icons since the 1970’s; how will we navigate the three dimensional life that are inherent to the AR/VR products coming to the market?

Just some questions posed, out there, for consideration…these have been the core ideas I’m confronting in designing software that weaves stand-alone apps and programs into one “OS for VR” app for the as-yet unreleased Apple VR Glasses.

Think of it as the software application that’s analogous to Apple’s “system on a chip.” What are formerly separate systems working on individual tasks are now synthesized into one space, working together to process more efficiently. The prevailing wisdom is that startups should focus on one problem – on one product. And that has, as a result, created a world of separate apps that are disjointed, that inhibit actual time and project management, that preclude self-learning that can be transformed into outward action.

The Future of Technology can only be an advance if the user controls their functions, the user selects their aesthetics, and the user gains wisdom. Let us open a new package of Occam’s Razor Blades, and slice to the most elegant path, or be consumed by the Whale. Or by ourselves, slowly, byte by bite.

First Apple TV+ AR app launches with ‘For All Mankind’ backstory through mixed reality – 9to5Mac

Quietly the story of the week. Apple led the way in the 1970’s and 1980’s with elegant design, reimagined music with the iPod in the 1990’s, put the iPhone and iPad into the hands of hundreds of millions of users.

After the Apple Watch’s early misses, the future of wearables is solidly entrenched.

Apple’s movie studio content is just starting to gain momentum; the first signals of the AR/VR future are clear – Apple’s release of this app lays the groundwork for its designers to work out the user experience issues necessary to roll out a new AR headset by 2024.

Keep an eye out for more updates on Apple wearables and it’s imminent partnerships regarding project Titan, its secretive autonomous car.

First Apple TV+ AR app launches with ‘For All Mankind’ backstory through mixed reality – 9to5Mac
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